Geoffrey Park | Wolf_Born74

©2025

*ABOUT ME

Hello, I'm Geoffrey Park, an aspiring Low Poly 3D Artist, Pixel Artist, and Game Developer. My primary focus as a 3D artist has been on environment and prop models, with my recently released low-poly castle asset pack being the main showcase of my skillset at this current time.Note: This Portfolio Site is in development, and is subject to many further updates, as I still need to add more of my work.

Education:

Boise State University - Expected May 2025
Bachelor of Science in Games Interactive Media and Mobile Technologies
Minor in Information Technology Management

Skills/Programs:

Blender, Aseprite, Unity 3D, Unreal Engine 5, Maya, C#, HTML, CSS, Adobe Suite, Microsoft Office Suite

*WORK EXAMPLES

3D Work | 3D Models, Animations, Renders

I have done 3D work in Blender, Blockbench, and Maya, with models ranging from robots, to environment pieces, props, and even a full asset pack.

Low Poly AE86 Animation, 2024 | This video is of a 3D animation I created in Blender, showing off a low-poly 3D model of an AE86 car that I created.

Enemy Animations, 2025 | This video showcases as set of animations I created in blender for a game project, using a robot enemy I modeled and rigged for the game.

Rat Race, 2025 | This video showcases a short demo of the First Person Multiplayer Obstacle Course game 'Rat Race'. This game is a collaboration between myself and two other students in the Games Interactive Media and Mobile technologies (GIMM) program at Boise State University, Nick Clohessy & Scott Gibson.Within this game I was responsible for creating every visual asset in the game, from the models making up the level, using my Low-Poly Asset pack, to the Player Model & animations, to the Pixel art elements seen in the games main menu & HUD. I am also responsible for the VFX & lighting used on the torches we have lighting up our game scene.


2D Work | Pixel Art, Concept Design, Game Assets

I have created a number of different 2D pieces, with programs ranging from Adobe Illustrator, to Inkscape, and Aseprite, which I have used very often in more recent times to create pixel art textures for my 3D models.


MISC Work

Let's Breathe, 2024 | Let's Breathe is a breathing exercise app developed in collaboration between students at Boise State University & Mississippi State University, developed to help guide students with emotional disorders through a simple breathing exercise in order to help said students deescalate from uncomfortable situations.For this app, I was one of 3 individuals responsible for creating wireframes for the app, laying our how we may organize elements for the application and how we may separate different features. I was also responsible for making the buttons in the final app prototype function, and helping to flesh out app features.


*CONTACTS