Geoffrey Park | Wolf_Born74
©2025
*ABOUT ME

Hello, I'm Geoffrey Park, an aspiring Low Poly 3D Artist, Pixel Artist, and Game Developer. My primary focus as a 3D artist has been on environment and prop models, with my recently released low-poly castle asset pack being the main showcase of my skillset at this current time.Note: This Portfolio Site is in development, and is subject to many further updates, as I still need to add more of my work.
Education:
Boise State University - Expected May 2025
Bachelor of Science in Games Interactive Media and Mobile Technologies
Minor in Information Technology Management
Skills/Programs:
Blender, Aseprite, Unity 3D, Unreal Engine 5, Maya, C#, HTML, CSS, Adobe Suite, Microsoft Office Suite
*WORK EXAMPLES
3D Work | 3D Models, Animations, Renders
I have done 3D work in Blender, Blockbench, and Maya, with models ranging from robots, to environment pieces, props, and even a full asset pack.
Low Poly Castle Asset Pack, 2025 | An Asset Pack Project I created as part of a special topics project, designed to be used to assemble game levels or 3D environments for animations or renders. Modeled completely in Blender, and textured using Aseprite.
Castle Pack Example, 2025 | An example of a simple environment created with my asset pack in Unity.
Robot Head, 2023 | One of my first experiments using the program Blockbench, I created a robot's head and the top of its torso based off of an old sketch.
Low Poly AE86 Animation, 2024 | This video is of a 3D animation I created in Blender, showing off a low-poly 3D model of an AE86 car that I created.
Enemy Animations, 2025 | This video showcases as set of animations I created in blender for a game project, using a robot enemy I modeled and rigged for the game.
Rat Race, 2025 | This video showcases a short demo of the First Person Multiplayer Obstacle Course game 'Rat Race'. This game is a collaboration between myself and two other students in the Games Interactive Media and Mobile technologies (GIMM) program at Boise State University, Nick Clohessy & Scott Gibson.Within this game I was responsible for creating every visual asset in the game, from the models making up the level, using my Low-Poly Asset pack, to the Player Model & animations, to the Pixel art elements seen in the games main menu & HUD. I am also responsible for the VFX & lighting used on the torches we have lighting up our game scene.
2D Work | Pixel Art, Concept Design, Game Assets
I have created a number of different 2D pieces, with programs ranging from Adobe Illustrator, to Inkscape, and Aseprite, which I have used very often in more recent times to create pixel art textures for my 3D models.
Bot Bash Animated Game Title, 2025 | An animated game title, created in Aseprite for use in Unity for a game project. The game is one of my final projects while in the GIMM program at Boise State University.
Bot Bash Skybox, 2025 | Part of a handmade skybox created in Aseprite for use in Unity for a game project, the skybox showcases a moonlit night sky with stars.
Personal Poster Design, 2025 | A poster I designed for use at the Senior Showcase for the GIMM program, a place to show off our work during our final semester. This poster is designed to showoff examples of my work, my skills & my career aspirations.
Sword Pixel Art, 2025 | A simple sword design made to practice my shading skills on a relatively simple object in Aseprite.
Sunset Sky, 2024 | Pixel art piece created in Aseprite to practice creating and shading clouds.
Sword Designs, 2023 | Design concepts for 2 distinct sword designs created in Adobe Illustrator, created for practice within the software.
Shotgun Concept Art, 2023 | Design concept for a shotgun weapon from a game project currently on indefinite hiatus. The design was created based off of an initial sketch by project's producer and then further developed by myself in Adobe Illustustrator.
Airship Concept Art, 2023 | Design concept for a steampunk airship, designed for an animation project. Created in Adobe Illustrator.
MISC Work
Let's Breathe, 2024 | Let's Breathe is a breathing exercise app developed in collaboration between students at Boise State University & Mississippi State University, developed to help guide students with emotional disorders through a simple breathing exercise in order to help said students deescalate from uncomfortable situations.For this app, I was one of 3 individuals responsible for creating wireframes for the app, laying our how we may organize elements for the application and how we may separate different features. I was also responsible for making the buttons in the final app prototype function, and helping to flesh out app features.