Geoffrey Park | Wolf_Born74

©2025

*ABOUT ME

Hello, my name is Geoffrey Park, I am an aspiring Low Poly 3D Artist, Pixel Artist, and Game Dev. I am a recent graduate from Boise State University's GIMM Program (Games, Interactive Media, and Mobile Technologies) and am currently looking to do freelance, contract, or full time work in the games industry. My primary focus is on Low Poly 3D models, using stylized Pixel Art textures, though I have also spent time experimenting with mediums as well.If you like what you see in my portfolio and believe I would be a good addition to your own teams or projects, please reach out to me using the links at the bottom of this page!Note: This Portfolio Site is in development, and is subject to many further updates, as I still need to add more of my work.

Education:

Boise State University - Expected May 2025
Bachelor of Science in Games Interactive Media and Mobile Technologies
Minor in Information Technology Management

Skills/Programs:

Blender, Aseprite, Unity 3D, Unreal Engine 5, Maya, C#, HTML, CSS, Adobe Suite, Microsoft Office Suite

*WORK EXAMPLES

Game Development | Unity, Unreal Engine, Godot, Etc.

Rat Race, 2025 | This video showcases a short demo of the First Person Multiplayer Obstacle Course game 'Rat Race'. This game is a collaboration between myself and two other students in the Games Interactive Media and Mobile technologies (GIMM) program at Boise State University, Nick Clohessy & Scott Gibson.Within this game, made in the Unreal Engine, I was responsible for creating the visual assets for game, from the models making up the level, using my Low-Poly Asset pack, to the Player Model & animations, to the Pixel art elements seen in the games main menu & HUD. I am also responsible for the VFX & lighting used on the torches we have lighting up our game scene.

Let's Breathe, 2024 | Let's Breathe is a breathing exercise app developed in collaboration between students at Boise State University & Mississippi State University, developed to help guide students with emotional disorders through a simple breathing exercise in order to help said students deescalate from uncomfortable situations.For this app, I was one of 3 individuals responsible for creating wireframes for the app, laying our how we may organize elements for the application and how we may separate different features. I was also responsible for making the buttons in the final app prototype function, and helping to flesh out app features.


3D Work | 3D Models, Animations, Renders

I have done 3D work in Blender, Blockbench, and Maya, with models ranging from robots, to environment pieces, props, and even a full asset pack.

Low Poly AE86 Animation, 2024 | This video is of a 3D animation I created in Blender, showing off a low-poly 3D model of an AE86 car that I created.

Enemy Animations, 2025 | This video showcases as set of animations I created in blender for a game project, using a robot enemy I modeled and rigged for the game.


2D Work | Pixel Art, Concept Design, Game Assets

I have created a number of different 2D pieces, with programs ranging from Adobe Illustrator, to Inkscape, and Aseprite, which I have used very often in more recent times to create pixel art textures for my 3D models.


*CONTACTS